Emberimp
A playful fire imp whose horns glow brighter whenever it plots trouble.
Emberimp is a Fire-type Soltokemon that keeps its form at every level. It is strong against Grass and weak to Water. Catch it in the wild and use a Capture Net.
Base stats
Shown at base level. Stats grow gently with level - type and speed decide even fights.
Type matchups
Strong against
Weak against
Super-effective hits do 1.5x; resisted hits do 0.66x. Switch to answer a bad matchup.
Moveset
Evolution
Emberimp keeps its form at every level - it grows stronger as it levels up, but doesn't change its look.
Where to find Emberimp
Wild encounters can roll any element except the endgame Etherial and Lunar types, so Emberimp can appear in any tall-grass or open-water zone. Higher zones spawn higher-level creatures.
| Zone | Wild level | Notes |
|---|---|---|
| Route 1 | Lv. 3-4 | - |
| Black Forest | Lv. 4-5 | - |
| Degen Beach | Lv. 6-7 | - |
| Verdant Path | Lv. 8-9 | - |
| Liquidity Sea | Lv. 10-12 | reached by swimming - needs the LP Token |
| Wilderwood | Lv. 12-14 | the toughest wild zone |
More Fire-type creatures
Emberimp FAQ
Where do you catch Emberimp in Soltokemons?+
Wild encounters roll any element except the endgame Etherial and Lunar types, so Emberimp can appear in any tall-grass or open-water zone - from Route 1 (Lv.3-4) up to the Wilderwood (Lv.12-14). Weaken it and use a Capture Net.
Does Emberimp evolve?+
No - Emberimp keeps its form at every level. It still grows stronger as it levels up; only the element mascots have evolved forms.
What is Emberimp weak against?+
Emberimp takes 1.5x damage from Water. Switch to a safer creature to answer the matchup.
Catch Emberimp in the wild
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